![]() ![]() Keep the names of the Countdowns obvious, so it clearly communicates what is going to happen. Using Countdowns EffectivelyĪ Countdown should always be attached to a singular thing that is clear: either the time until a thing happens, or the amount of a thing remaining. I wouldn’t use shorter Countdowns – a length of 1 or 2 is more or less an extra roll after some sort of character success. Longer Countdowns could take multiple sessions, or long involved actions. I personally like the 3-6 range for most Countdowns because of this. Likewise, a 6 box Countdown could take a long time if the dice are not favorable. Countdown LengthĬonsider that with a typical range of 1-3 boxes ticked, a three box Countdown has potential to end abruptly with a good roll. Often you don’t know how much of an impact you actions may have until they’re done. If an action moves the Countdown forward or a risk is brought to bear, roll a d3 and tick that many boxes. Instead, what I’d suggest is a simple flat d3 roll – but give the characters opportunity to add ☑ to this roll based on preparedness or circumstance. This is intended to be a GM move, but later we’re presented with a mechanic for checking boxes that involves a typical PbtA 2d6 spread. When all the boxes are full, boom, it happens. Next time, tell them to fill in more or offer incentives toĭo so. Tell the player to draw six boxes, filling in the first. Let’s quote the Codex’s CC licensed text here: Countdown: Name the danger-a corruption, a desire, etc.-and A core component of this method is the countdown – typically a series of checkboxes that are checked as a given theme or danger rears its head. Last time I spent some time looking at the Planarch Codex method of specifying dungeons based on themes. ![]()
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